How to invent a card game


















For my game, I picked the obviously best theme: Instructables. I mean seriously, what better theme is there? If you do not want your card game to have a theme, that is perfectly fine. When figuring out how the game is to be played, there are many factors that need to be considered. One is the question: does this game play really relate to the theme? Think about it this way: since pit is about trading, the game play has lots of trading. Since Saboteur is about sabotaging the miners, there is a lot of sabotaging the paths that the miners are building.

In addition, the object of the miners in that game is to build a path to the gold card. When I thought about the game play, I thought about many common card game concepts. That is a concept used in Apples To Apples. I also thought about having a game where players respond with a unique idea A. I also thought about a game in which there are no turns and everyone plays simultaneously. Pit, The Chameleon, and Telestrations are games with that concept.

Have fun thinking about concepts and come up with a rough idea of the game play. This is the hard part of making your own card game. You now have to write the instructions of how to play. The End Game can always be included in the Game Play section. Now comes the fun part. You an draw art on paper or digitally create it. For this game, I used Keynote because it includes many helpful features.

For example, instant alpha allows you to make certain areas of a picture transparent. This allows a Photoshop like effect where the object can be removed from their backgrounds. I also use grids for my cards. The size of the cards depends on the size of the box. This will be determined in the next step. Here are some grids on a 8. I would only used these for cards that need to be large such as a white board or a key with many words on it,. Is there a designated dealer?

And how does the play develop? Once you have your game perfected, there are online communities and forums where you can share your game with others for further feedback. Rather than inventing games, some people just take old games and update them. One example is Loteria, a centuries-old card game that has been given a makeover and rebranded as Millennial Loteria. The characters have been reimagined with a touch of modern humor and irony. There is even an expansion pack for this updated version of the Italian-born classic.

Whatever form your new card game takes, the most important thing is that it is fun to play and is not too complicated to learn. You may have a hit on your hands!

Did you know there are whole communities of people who invent their own, and many can be found online? Planning Your Game Does your game have a story? Find Inspiration in Your Favorites Your game might be inspired by a game you have played with family or friends or by your favorite casino game.

Game Mechanics Once you have the basic outline of your game, you can start working out the rules. Here are some questions to ask yourself when narrowing down the logistics of your game:. No one wants to make the investment of mass producing a custom game only to have it backfire with flaws in the rules, missing cohesiveness in the story or other problems in functionality. This will help you set your game up for the best possible chance of success.

Not sure where to find them? Try posting your game in a playtester section of some popular gaming forums. In your post on the forums, tell how you will deliver the game to them, as well as how and when you need it back, as well as how to send feedback. Here are some great playtester discovery resources:. Find answers through user feedback to questions like: Are there rules that are confusing? Does the general goal make sense to your test group? What does the group have the most trouble grasping?

Do they have any suggestions? What was their favorite component of the game? Design each card by hand or digitally. Branding is very important in keeping everything unified across the entire packaging and play pieces of your game! Decide on fonts, a color palette, design style, characters, etc.



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